

The tool will create new shaders and plug the textures in them and add '_shd' suffix to the found name. If the tool find shaders named like your textures's textureSet, and if the shaders are the ones used by your renderer, the textures will be plugged in those shaders, instead, the tool will create new shaders with the name and '_shd' as suffix. Define the Naming Convention ( more.)Ĭhoose the folder that contains your Substance Painter texturesĬlick Get to open a dialog and choose the folderīy default, the tool uses the sourceImages folder of your projectĮnter the textureSet name and the map name of one of your textures.īe careful with the lowers and the CAPITALS lettersĬreate new ones if they doesn't exist, instead use existing ones.Click on the shelf button to launch the tool.See the UDIM part of this documentation How to use UDIM option added in the Options part of the UI. The content of the folder need to be this oneĬreate a shelf button in Maya with the following Python command (I.e: C:\Users\user\Documents\maya\scripts on Windows) Put the SubstancePainterToMaya folder in a maya script directory This tool is used to automatically connect Substance Painter textures to Maya.
